A Digital User Experience Lab with the mission to bridge cutting-edge technology and the human experience.
Founded originally in 2014 by Kyle Morrand as 302 Studios, 302 was born out of a love for games and game development. As we started to grow and take on more client-based projects we evolved into 302 Interactive.
Now, we explore how emerging technologies can be used to create interactive experiences in real-world applications.
With our in-house team of developers, designers, and artists, we are able to provide our clients with an all-in-one solution for augmented reality mobile applications, game development, virtual reality and immersive experiences. We create engaging and fun experiences that bring products and brands to a new level.
OUR PROCESS
01 PRODUCT DESIGN AND DISCOVERY
We get the gears running. We create, complete, and review high-level planning efforts to develop your product. We pay special attention to user experience and visual language.
Our team composed of developers, designers, and artists is here to build your product from ideation all the way to full production release. Using proven product game development principles, we use our experience to create immersive and interactive solutions for your needs.
02 PRODUCTION AND DEVELOPMENT
We get the gears running. We create, complete, and review high-level planning efforts to develop your product. We pay special attention to user experience and visual language.
Our team composed of developers, designers, and artists is here to build your product from ideation all the way to full production release. Using proven product game development principles, we use our experience to create immersive and interactive solutions for your needs.
03 pretesting
We run your product through alpha and beta. QA and Unity testing and fix out any kinks. We bug fix, smooth out, and optimize your product to its fullest potential. In the always-expanding metaverse, we’re bound to cross untraveled roads in the market. By taking an iterative approach to design, our team can create prototype products and projects to determine their best market fit. We are here to help.
04 full production release
Through submissions, reviews, and more. We take care of what publishing your product entails.
Nothing gets accomplished solely by one person. To get the job done, we work together to make sure everything is flawless.
OUR EXECUTIVE TEAM
City skyline
Thomas is the guy you go to when you need the impossible made reality, servant programmer in many ways. Like a well oiled machine, he is fueled by crude cups of black coffee and cans of Redbull. With a skillset as flexible as Flex Seal itself, he’ll take on any challenge with a solid result. When he’s not prototyping new tech, he’s probably playing Darkest Dungeon or Risk of Rain 2.
Kyle Morrand
ceo & technologist
City skyline
Thomas is the guy you go to when you need the impossible made reality, servant programmer in many ways. Like a well oiled machine, he is fueled by crude cups of black coffee and cans of Redbull. With a skillset as flexible as Flex Seal itself, he’ll take on any challenge with a solid result. When he’s not prototyping new tech, he’s probably playing Darkest Dungeon or Risk of Rain 2.
Robert Torres
chief Relationship officer
City skyline
Thomas is the guy you go to when you need the impossible made reality, servant programmer in many ways. Like a well oiled machine, he is fueled by crude cups of black coffee and cans of Redbull. With a skillset as flexible as Flex Seal itself, he’ll take on any challenge with a solid result. When he’s not prototyping new tech, he’s probably playing Darkest Dungeon or Risk of Rain 2.
Eric Peterford
executive producer
(MOST OF) 302 CIRCA 2022


